Instructional Design is seen as a instructional tool that helps facilitate learning in the most effective way. The process is done by testing theories of learning and at times, may only take place in student-only, teacher-led or community-based settings. There are many instructional design models but many are based on the ADDIE model with the phases analysis, design, development, implementation, and evaluation.
Analyze - In the analysis phase, instructional problem is clarified, the instructional goals and objectives are established and the learning environment and learner's existing knowledge and skills are identified.
Design - The design phase deals with learning objectives, assessment instruments, exercises, content, subject matter analysis, lesson planning and media selection. The design phase should be systematic and specific. Systematic means a logical, orderly method of identifying, developing and evaluating a set of planned strategies targeted for attaining the project's goals.
Develop - The development phase is where the developers create and assemble the content assets that were created in the design phase. Programmers work to develop and/or integrate technologies.
Implement - During the implementation phase, a procedure for training the facilitators and the learners is developed. The facilitators' training should cover the course curriculum, learning outcomes, method of delivery, and testing procedures.
Evaluate - The evaluation phase consists of two parts: formative and summative. Formative evaluation is present in each stage of the ADDIE process.
SKETCHING USER INTRACTION
Despite having been on this course, actually tackled sketching user interactions all that much and I really need to get more stuck into it given that it's a core skill of interaction design. The example of started sketching interactions have been mentioned.
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