Week 5: Interaction Design and presentation
Reflection
First, we were going to present our Implementation Table which must consist of teaching and learning strategies, the guidelines for implementation and manifestation for the implementation.
Goal-oriented design Goal-oriented design is concerned most significantly with satisfying the needs and desires of the people who will interact with a product or service.
It is argued that we must truly understand the goals of a user (both personal and objective) in order to solve the problem in the best way possible and that the current approach is much oriented towards solving individual problems from the perspective of a business or other interested parties.
Affective interaction design throughout the process of interaction design, designers must be aware of key aspects in their designs that influence emotional responses in target users. The need for products to convey positive emotions and avoid negative ones is critical to product success.
These aspects include positive, negative, motivational, learning, creative, social and persuasive influences to name a few.
One method that can help convey such aspects is the use of expressive interfaces.
The Five Dimensions of Interaction Design The dimensions of interaction Design was first introduced in the introduction of the book Designing Interactions. Gillian Crampton Smith stated that there were four dimensions to an interaction design language. An additional fifth dimension was added by Kevin Silver.
1- Words this dimension defines the interactions. Words are the interaction that user use to interact with.
2- Visual representations the visual representations are the things that the user interacts with on the interface. These may include but not limited to "typography, diagrams, icons, and other graphics".
3- Physical objects or space the space with which the user interacts is the third dimension of interaction design. It defines the space or objects "with which or within which users interact with".
4- The time with which the user interacts with the interface. Some examples of this are "content that changes over time such as sound, video, or animation".
5- Behavior the behavior defines the users actions reaction to the interface and how they respond to it.
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